Posts
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2026-09-04 - Knowledge and learning with AI
At work I am expected to use AI agents to augment the speed of my output, I am being careful of how I introduce these tools into my workflow since there appear to be inherent risks. The main issue I’ve experienced is that my role has shifted from including the whole development process to replacing parts of the code generation step with reviewing AI generated code. That is a surprisingly tedious task which takes an entirely different type of thinking and concentration, it feels like I have to pretend to be the compiler all day.
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2026-08-04 - Flint's origin story
I first got into game development back in 2014, the first project I worked on was a mobile game made in Cocos2D with a friend. After launching the game on iOS we were disappointed to find that the promised Android support was not happening at the time. Unity was starting to get widely adopted so I took the opportunity to learn it by re-implementing our game in Unity. I was sold on the concept of democratizing game development and it felt like they actually cared about indie developers.
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2026-04-04 - Introducing Flint
Flint is a set of building blocks for creating your own game engine. Every game is different, and a general purpose engine is rarely the best fit for any specific one. Flint gives you the key ingredients to put together an engine that makes sense for your game, and helps you get up and running quickly.