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  <title>zoeetrope.com</title>
  <link>https://www.zoeetrope.com</link>
  <description>Zoee Silcock's homepage</description>
  <copyright>Copyright Zoee Silcock</copyright>
  <item>
    <title>Flint's origin story</title>
    <link>https://www.zoeetrope.com//posts/flints_origin_story.html</link>
    <description><p>I first got into game development back in 2014, the first project I worked on was a mobile game made in Cocos2D with a friend. After launching the game on iOS we were disappointed to find that the promised Android support was not happening at the time. Unity was starting to get widely adopted so I took the opportunity to learn it by re-implementing our game in Unity. I was sold on the concept of democratizing game development and it felt like they actually cared about indie developers.</p>
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    <pubDate>2026-08-04</pubDate>
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  <item>
    <title>Introducing Flint</title>
    <link>https://www.zoeetrope.com//posts/introducing_flint.html</link>
    <description><p><a href="https://github.com/zoeesilcock/flint">Flint</a> is a set of building blocks for creating your own game engine. Every game is different, and a general purpose engine is rarely the best fit for any specific one. Flint gives you the key ingredients to put together an engine that makes sense for <em>your</em> game, and helps you get up and running quickly.</p>
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    <pubDate>2026-04-04</pubDate>
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